Experiential learning is learning through experience where the participants is given a space to think, reflect, analyze and synthase to deduce the lesson learned from the experience. Learner then plays an active role in his/ her own learning.
Team Building refers to exercises and activities that aim to motivate participants to work constructively together to achieve a certain results or to reach a specific results. During the assigned exercise / activities a, team members interact together where they explore more their team strengths and area of development.
Business simulations are a hands-on, interactive learning experience that allow participants to truly engage in the material. Instead of focusing on theoretical knowledge like in a typical classroom, participants build skills, improve conceptual knowledge, and gain a big picture view of the organization all at once.
Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements. ... You find the fun and SNAP! the job's a game."